This further improves the damage from Daze making this a deadly attack for both the monster and the Puppet. Chaining diverse skills can lead to a Combo, which generates side effects.Armor Piercer is a one hit piercing attack that (possibly) ignores the target's defense. Skills Lancer can equip to their bar and use at any time as long as their timer is available.Resale Price: Cannot be sold to NPCs. This weapons regular attacks inflict slashing damage instead of piercing. 38 WAR / THF / PLD / DRK / BRD / RNG / SAM / NIN / DRG / COR / PUP Damage Per Second: 4.06 TP Per Hit: 52 Hidden Effect. &0183 &32 DMG: 13 Delay: 192 Ranged Accuracy +12 Lv.It increases all damage intensely and increases defense slightly.Determination: Increases Autoattack damage slightlyThis is the stat you always should look for, and only if it´s in par with Strenght atleast.This is an impacting stat ingame. Following is the order of essential stats for Lancer and description of the status.Strenght(main): Increases Strenght, skill damage and autoattack damage intenselyMost important stat, obviously. Damage dealt will be absorbed as HP, up to 20% of maximum HP.Combo( Vorpal Thrust): Delivers an attack with a potency of 330.Req: GLA PGL MRG LNC ARC CNJ THM MNK DRG BRDBuff: Increases damage dealt by 20% and damage suffered by 25%, for 20 sec.Combo( Impulse Drive): Delivers an attack with a potency of 220 and reduce target's piercing resistance by 10%, for 20 sec.RC: 2.5 sec ~ TP: 160 ~ MP: 0 ~ Range: 10m ~ Radius: 10mDelivers an attack with a potency of 160 to all enemies in a straight line before you.RC: 2.5 sec ~ TP: 120 ~ MP: 0 ~ Range: 0m ~ Radius: 5mDelivers an attack with a potency of 100 to all nearby enemies.Combo( Heavy Thrust): Delivers an attack with a potency of 150 to all nearby enemies.Combo( Disembowel): Delivers an attack with a potency of 200 and inflicts DMG over time with a potency of 20, for 30 sec.Lancer is a damage dealer in first place and a physical class. 170 when delivered from a flank.Buff: DMG +10%, for 10 sec if attacked from a flankBuff: Ensures critical damage for first non-magic action used while Life Surge is active, for 10 sec. 180 when delivered from behind.RC: 30 sec ~ TP: 0 ~ MP: 0 ~ Range: 3m ~ Radius: 0mDelivers an attack with a potency of 130.Delivers an attack with a potency of 100. Hit: 21 (2d12 + 8) piercing damage, and the target is grappled (escape DC: 21).RC: 2.5 sec ~ TP: 70 ~ MP: 0 ~ Range: 3m ~ Radius: 0mDelivers an attack with a potency of 150.RC: 2.5 sec ~ TP: 80 ~ MP: 0 ~ Range: 3m ~ Radius: 0mDelivers an attack with a potency of 120.Req: GLA PGL MRD LNC ARC CNJ THM MNK DRG BRDRC: 2.5 sec ~ TP: 60 ~ MP: 0 ~ Range: 3m ~ Radius: 0mDelivers an attack with a potency of 100.Combo( True Thrust)Delivers an attack with a potency of 200.Delivers an attack with a potency of 100.
![]() This skill is near spammable after it´s effect has ended.There is a great variety of useful skills, Lancer can use from other classes. Though it´s not that important, since we can cross skill a buff, giving 10% Critrate. I think it is made this way to let players feel a huge evolvement from beginners level to highend.Accuracy is very important for not breaking chains, but also in generel to not lose DPS.Critical Rate: Increases the chance to land a critical hitIt can influence the DPS later on very much. All files ftp directory vb net databaseUseless skills, for Lancer atleast.Fracture*: Delivers an attack with a potency of 100All other cross skills I didn´t mention, can be ignored since they wouldn´t be useful anyway.Personal gameplay tips and discussion(endgame) Those statements and tips are for the Dragoons with endgame experience or those who just became l50. Ingame it doesn´t say so in descritpion.Straight Shot* + ~Venomous Bite*: Low damage +10% critrate for 20sec - Low DMG + poisen DMG effect over timeARC, 2 - ARC, x: The delay of the dots are way too high to make up the DPS loss for using a that low DMG skill. Descriptions differ on diverse sites, so I´m not sure if it has aoe. Forgot to test that sadly.Convalescence : Increases HP restored by spells or actions by 20%GLA, 10: Nice tanking skill in group, besides that it doesn´t effect any Lancer ability sadly though.Flash: Increases Enmity in all nearby enemiesGLA, 8: Spammable but kinda much MP eating - be sensible with the usage!Skull Sunder*:Delivers an attack with a potency of 100 to all nearby enemiesMRD, 4: Standard DMG-enmity skill. Usually I use it for the last 25% of bosses or Limit.Hawk's Eye: Increases physical accuracy by 20%ARC, 26: Important buff to not miss between the combo chains!Foresight*: Increase defense by 20% for 20sec on a 120sec cdMRD, 2: Helpful buff, but too high cooldown.Stoneskin: Damage absorb (total by 10% of targets HP)CNJ, 34: In addition to Foresight and parry buff a nice ability but it´s the less helpful one.CNJ, 8: As long it´s usable solo, it´s a good ability. If it kills the enemy, up to 20% of your max HP will be restoredMRD, 26: Didn´t had the right level for it on my Marauder but that will be an awesome skill because of it´s DMG and finishing side effect.Provoke: Gesture threateningly, increasing enmity in targetGLA, 22: Amazing all time enmity spot skill, ranged, no TP/MP usage and an okay cooldown.Raging Strikes: 20% attackpower for 20sec on a 180sec cdARC, 4: Insane DMG boost but high cooldown. ![]() Are Nin Slashing Dmg Or Piercing In Ffxiv Free To DiscussThis can save many situations!~ More to come soon, feel free to discuss if you think way different.Click to expand.To maximize DPS I would use Blood for Blood every time it is available. So, basically you repeat this rotation all the time( Phlebotomize only when dot ran out obviously).- Every time you have to run to a target or you lose the position, use Doom Spike until you reached the correct position again(in this case: the back).- Shift non-basic cooldown skills into your rotation to increase DPS intensely! What does that mean? You can use diverse damage skills while basic cooldown hasn´t ended yet, those are: Leg Sweep, Jump, Spineshatter Dive, Dragonfire Dive or buffs.- Use Life Surge for skills such as Dragon Fire Dive, Jump or Disembowel/ Full Thrust.- Use Second Wind not over 50% HP left or only if your healer doesnt heal you fast enough. Since you used Phlebotomize already, the dot of Chaos Thrust is a lot higher because dots stack to 1 dot always(atleast per player). While using this skill you position yourself to the back of the target and follow up with Impulse Drive, Disembowel and Chaos Thrust. Discuss!- The most used rotation should be like this: First skill should be always Phlebotomize, so that you start doting your target until you reached Chaos Thrust. Adobe acrobat dc for mac crackIf I recall correctly I am sure I was able to do atleast 2 Blood for Blood during the final boss in Brayflox's Longstop. Otherwise what is the point of limiting you damage output for no reason other than waiting for the end of the fight.
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